I'm guessing that id Software has been noticing the growing number of recent custom maps that rely entirely on blocking volumes and props. I've had quite a thorough browse through the new content. No longer need to set a DOOM ID to post to map leaderboards
Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate spaceĪuthors can get precise camera position by previewing the camera view within the editorĪdded set environment and fade to camera propertiesĪuthors can set their editor view to ignore current module environment settingsĬylinder volumes can be used as shootable triggersĪdded support for silent (no VO announcements) lockdowns Set color input added for all volumes and hazards
#Doom 2016 snapmap designer online update#
Massive update of new Hell and UAC environment propsĬopy content and logic from one map to Paste into anotherĬreated multi-level campaign using Next Map LogicĪdded Hazard and FX as a category of Spawners SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new contentĭetailed hotspot and tiling textured blocking volumes can be used to create custom environmentsĭecal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.Ĭommunity Curation system enables newly published maps to be reviewed and recommended by the communityĬommunity HUB overhauled, which makes finding your favorite content easier
Added Feature Pack Campaign mission, including new classic DOOM levels